home › Forums › # Technical Support › Fuzzylite + CPP (Windows) + Hopefully Visual Studio › Reply To: Fuzzylite + CPP (Windows) + Hopefully Visual Studio
July 8, 2014 at 08:46 #1160
Acctually we succesfully initiated an Engine instance in a standalone Project using fuzzylite.
We initiated the engine by Fllimport->fromString() method.
We could reach into the engine.getName() and it returned the correct name, so in fact it did work.
Maybe there are TORCS project propperties issue, but we don’t know where to start looking.
We get different errors using setName() and Fllimport().