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March 31, 2019 at 08:22
#6360
Member
Hi, thanks for the quick reply.
When using “engine->toString()” it does print out my two inputs, output, and all its proportions as well as my Rule Block. But no matter what I do, I can’t seem to get my output based on mt data input or defuzzify it.
Any help is appreciated.
Here is my code if that helps at all
int main(int argc, char* argv[]) {
using namespace fl;
Engine* engine = new Engine;
engine->setName("CAR_AI");
engine->setDescription("");
InputVariable* DistanceVariableInput = new InputVariable;
DistanceVariableInput->setName("DistanceVariableInput");
DistanceVariableInput->setDescription("");
DistanceVariableInput->setEnabled(true);
DistanceVariableInput->setRange(-1.000, 1.000);
DistanceVariableInput->setLockValueInRange(false);
DistanceVariableInput->addTerm(new Trapezoid("FarLeftOfLine", -1.000, -1.000, -0.900, -0.600));
DistanceVariableInput->addTerm(new Trapezoid("LeftOfLine", -0.900, -0.600, -0.400, -0.100));
DistanceVariableInput->addTerm(new Triangle("OnLine", -0.100, 0.000, 0.100));
DistanceVariableInput->addTerm(new Trapezoid("RightOfLine", 0.100, 0.400, 0.600, 0.900));
DistanceVariableInput->addTerm(new Trapezoid("FarRightOfLine", 0.700, 0.900, 1.000, 1.000));
engine->addInputVariable(DistanceVariableInput);
InputVariable* LinearVelocityInput = new InputVariable;
LinearVelocityInput->setName("LinearVelocityInput");
LinearVelocityInput->setDescription("");
LinearVelocityInput->setEnabled(true);
LinearVelocityInput->setRange(-1.000, 1.000);
LinearVelocityInput->setLockValueInRange(false);
LinearVelocityInput->addTerm(new Trapezoid("MovingLeftFast", -1.000, -1.000, -0.800, -0.600));
LinearVelocityInput->addTerm(new Trapezoid("MoveingLeft", -0.800, -0.600, -0.300, -0.100));
LinearVelocityInput->addTerm(new Triangle("GoingStraight", -0.800, 0.000, 0.800));
LinearVelocityInput->addTerm(new Trapezoid("MovingRight", 0.100, 0.300, 0.600, 0.800));
LinearVelocityInput->addTerm(new Trapezoid("MovingRightFast", 0.600, 0.800, 1.000, 1.000));
engine->addInputVariable(LinearVelocityInput);
OutputVariable* Steering = new OutputVariable;
Steering->setName("Steering");
Steering->setDescription("");
Steering->setEnabled(true);
Steering->setRange(-1.000, 1.000);
Steering->setLockValueInRange(false);
Steering->setAggregation(new Maximum);
Steering->setDefuzzifier(new Centroid(100));
Steering->setDefaultValue(fl::nan);
Steering->setLockPreviousValue(false);
Steering->addTerm(new Triangle("MakeAHardLeft", -1.000, -1.000, -0.900));
Steering->addTerm(new Triangle("MakeALeft", -1.400, -0.900, -0.400));
Steering->addTerm(new Triangle("GoStraight", -1.500, 0.000, 1.500));
Steering->addTerm(new Triangle("MakeARight", 0.400, 0.900, 1.400));
Steering->addTerm(new Triangle("MakeAHardRight", 0.900, 1.000, 1.000));
engine->addOutputVariable(Steering);
RuleBlock* OutputRule = new RuleBlock;
OutputRule->setName("OutputRule");
OutputRule->setDescription("");
OutputRule->setEnabled(true);
OutputRule->setConjunction(fl::null);
OutputRule->setDisjunction(fl::null);
OutputRule->setImplication(new AlgebraicProduct);
OutputRule->setActivation(new General);
OutputRule->addRule(Rule::parse("if DistanceVariableInput is OnLine and LinearVelocityInput is GoingStraight then Steering is GoStraight", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is OnLine and LinearVelocityInput is MoveingLeft then Steering is GoStraight", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is OnLine and LinearVelocityInput is MovingLeftFast then Steering is MakeARight", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is OnLine and LinearVelocityInput is MovingRight then Steering is GoStraight", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is OnLine and LinearVelocityInput is MovingRightFast then Steering is MakeALeft", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is LeftOfLine and LinearVelocityInput is GoingStraight then Steering is MakeARight", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is LeftOfLine and LinearVelocityInput is MoveingLeft then Steering is MakeARight", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is LeftOfLine and LinearVelocityInput is MovingLeftFast then Steering is MakeAHardRight", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is LeftOfLine and LinearVelocityInput is MovingRight then Steering is GoStraight", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is LeftOfLine and LinearVelocityInput is MovingRightFast then Steering is GoStraight", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is FarLeftOfLine and LinearVelocityInput is GoingStraight then Steering is MakeARight", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is FarLeftOfLine and LinearVelocityInput is MoveingLeft then Steering is MakeAHardRight", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is FarLeftOfLine and LinearVelocityInput is MovingLeftFast then Steering is MakeAHardRight", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is FarLeftOfLine and LinearVelocityInput is MovingRight then Steering is MakeARight", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is FarLeftOfLine and LinearVelocityInput is MovingRightFast then Steering is GoStraight", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is RightOfLine and LinearVelocityInput is GoingStraight then Steering is MakeALeft", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is RightOfLine and LinearVelocityInput is MoveingLeft then Steering is GoStraight", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is RightOfLine and LinearVelocityInput is MovingLeftFast then Steering is GoStraight", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is RightOfLine and LinearVelocityInput is MovingRight then Steering is MakeALeft", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is RightOfLine and LinearVelocityInput is MovingRightFast then Steering is MakeAHardLeft", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is FarRightOfLine and LinearVelocityInput is GoingStraight then Steering is MakeALeft", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is FarRightOfLine and LinearVelocityInput is MoveingLeft then Steering is MakeALeft", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is FarRightOfLine and LinearVelocityInput is MovingLeftFast then Steering is GoStraight", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is FarRightOfLine and LinearVelocityInput is MovingRight then Steering is MakeAHardLeft", engine));
OutputRule->addRule(Rule::parse("if DistanceVariableInput is FarRightOfLine and LinearVelocityInput is MovingRightFast then Steering is MakeAHardLeft", engine));
engine->addRuleBlock(OutputRule);
engine->getInputVariable(0)->setValue(-1.000);
engine->getInputVariable(1)->setValue(-1.000);
engine->process();
printf("%f\n", engine->toString());
OutputVariable* outputVariable = engine->getOutputVariable(0);
printf("%f\n", outputVariable->fuzzyOutputValue());
//OutputVariable* output = engine->getOutputVariable(0)->defuzzify();
//printf("%f\n", output);
}